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kmmod

20
Posts
A member registered Mar 17, 2020

Recent community posts

Thats something new - vengeful ex-planet on a rampage. Nice!

Thank you for noticing the writing on gravestones. Yes, standing on the ghosts is intentional - I was wondering about doing some high platforms that would require player to bounce on the ghosts to reach them. Thank you for kind words!

The art is clean and gameplay is solid. I think the idea is really relevant to theme + 

I couldn't pass the spike sandwich, kept dying there. but I'm not too good at tight platforming.

Transparency is a good advice. I'll try doing that instead of blurring next time. 

Knight's one-liners are spot on. I love his priorities. (Chests > Monsters)

Good job!

Probably Johnny is an ultra introvert - even more afraid of living than the dead. ;) But seriously, thats a huge plot hole. I feel what you mean and it could've been thought out better.

Thank you for kind words!

Sprint key redundancy is a valid point. Maybe holding the space longer for higher jumps would work better.

Thanks for playing it through!

Thank you! 

Thank you! Yeah I guess it should be a lot harder, too much easiness is boring :D

I like it! I believe short tutorials are essential, good that you've included one. There could be some progression, new dangers appearing, aliens boarding the ship - I think the idea is worth expanding to give gameplay more variance.

Thank you for taking time to check out the mechanics. Well, there's no real purpose to collecting coins - they are more of a secondary objective - some are partially hidden or require more jumping to get to them. 

Its fun! A rat managing whole ship - thats cool! A bit challenging for me (those damn walls), but I guess thats the point. Coop version of the game would be nice.

Thank you! I'm glad to hear you seem overall pleased with the game aesthetics. 

I like the concept and the music! There are some bugs here and there, I've got some dialog freezes. Overall nice job!

Thank you for playing. I agree that focusing more on "panic" mechanic would be definitely better. We had  a plan to add at least bats and spiders, but each one required different behaviour pattern = more scripting. We simply ran out of time.  

I love the idea of sentient barrel. It would be fun to see more all around mayhem. As mentioned in other comments - it felt dizzy after a while. Maybe camera could only tilt to a certain degree? Or maybe lock in 90 degree intervals? Good job on completing the game!

It's not a bug, It's a feature! I'm really glad you played it all the way through, thank you. 

I like the idea of tower defence /  deck building mix - It seems to fit well together. I think it could benefit a lot from being more simplified, at least at the very beginning. Good job!